Gameplay Features
- Chain-reactive shock core explosions that can launch the player and trigger other cores
- Destructible generators as objectives to win
- Rotating AI enemies with configurable aggression and health
- Custom radial damage logic using Blueprint interfaces
- Recharging Shields, and Respawn System with limited Lives
- Moving Platforms and Teleporters
- Audio and Visual delay effect on shock combos that resemble thunder and lightning
Technology Used
- Unreal Engine 5.5
- Blueprint visual scripting
- Niagara for visual effects
- Custom AI movement and targeting logic
- Physics-based projectile behavior and overlap detection
About the Developer
Built by Maxwell Jann – systems designer, gameplay programmer, and indie creator focused on expressive mechanics and clean, replayable loops.
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